Intel enhances its body price boosting expertise, XeSS, with a step ahead within the type of ExtraSS, which guarantees to maintain tempo with the most recent developments with Nvidia’s DLSS and AMD’s FSR.
As Wccftech found, at SIGGRAPH 2023 in Australia, Intel revealed that it’s engaged on an extension to XeSS known as ExtraSS, which is a body technology characteristic that may compete with the efforts launched in DLSS 3 and FSR 3.
The primary distinction with Intel’s bid for body technology – which accurately refers to inserting further frames into the sport, growing the body price and artificially making it smoother – makes use of body extrapolation.
That is in distinction to AMD and Nvidia, who each use body interpolation.
Intel explains: “We’re introducing ExtraSS, a brand new framework that mixes spatial supersampling and body extrapolation to enhance real-time rendering efficiency. By integrating these methods, our method achieves a stability between efficiency and high quality, producing high-quality, high-resolution temporally secure outcomes.” “
Evaluation: Maintaining with the Joneses
This can be a essential step for Intel to maintain up with its GPU rivals. XeSS is a reasonably spectacular tackle body price boosting typically, however with body technology as the brand new king of upscaling city, Group Blue could be remiss if it did not take a look at its personal implementation. Enter ExtraSS (we’re not loopy concerning the identify, by the way in which).
As talked about, there’s one other method for Intel that goes the extrapolation route slightly than interpolation. What does it imply? As talked about, it is all about how the artificially inserted body is generated. With interpolation, it’s produced primarily based on the info from the 2 frames on both sides (earlier than and after). However with extrapolation, it is solely primarily based on the one body.
To summarize in a really tough nutshell, Intel ExtraSS makes use of just one body and due to this fact guesses extra on the composition of the inserted body because of this, however the benefit is that there isn’t any improve in enter layer (which happens when knowledge subtracted from two frames to make the body insert between).
So Intel scores with damping enter layers – that is the place AMD and Nvidia’s body technology applied sciences have confronted their strongest criticism – however on the expense of the standard of the end result to some extent (extra guesswork is concerned), and the potential for added artifacts and the like. It is clear that Intel will work to maintain any of the latter to a minimal, and Group Blue will wish to strike a palatable stability between efficiency and high quality.
All that stated, whether or not extrapolated or interpolated, body technology remains to be very a lot the identical expertise at coronary heart, so Intel’s ExtraSS will not be all to varied. It is simply that Group Blue will clearly be trying to get somewhat leg-up on its rivals on the enter lag entrance. (Keep in mind, AMD and Nvidia even have their very own anti-lag options to fight any dangerous results of body technology – in supported situations, that’s).
In the end, the proof will likely be within the pudding, and we’re desperate to see how Intel can work its magic within the body technology house when ExtraSS really materializes—although we do not know when that will likely be.
ExtraSS could effectively take a while to materialize, a minimum of if FSR 3 is something to go by, which took a yr or so to reach (and extra time to iron out wrinkles, for that matter). In the meantime, Nvidia has pushed DLSS 3.5 with one other new spin on the upscaling expertise, ray reconstruction – and it is a severe step ahead. There isn’t any doubt who’s main the fps enhance race, however AMD can be making good progress with FSR 3 recently.
Through Tom’s {Hardware}